My Projects
Youtube
In 2015 I started my channel called GuildmasterMusic where I took music from video games and arranged it for film scores, wind bands, jazz bands, and a whole lot more. From 2015 to 2018 is when I was most active, having almost 500 arrangements posted just from that period. Currently, the channel is used to promote more original music alongside my Spotify. Over the last 7 years I’ve gained over 2,000 subscribers, made over $1,000 in revenues, and have had my videos viewed ver 1,000,000 times.
Spotify
After spending my whole musical career writing video game music, I wanted to try out some more “mainstream” styles of composition, so in 2021 I began songwriting. However, I felt songwriting was too personal for me to share with the world, so in order to put my music out there I decided to write comedy music. My goal with songwriting is to create a strange and unique listening experience that leaves people either laughing or confused. Coupling masterful orchestration with outrageous lyrics has been how I’ve put together all of my songs. I have only released a few singles but I have a full album that has been in the works for almost a year that is almost ready for release.
Game Developement
I’ve been into video games ever since I was a child and once I got access to a computer I began making my own games. Of course, all of my projects were wildly ambitious and were never finished, leaving gems like “Pooper Scooper Simulator” unfinished on itch.io. However, with the creation of my Youtube channel, I was offered opportunities to compose for smaller video game projects and be a part of a development team. I soon found that a lot of the small dev teams that brought me on were very unorganized and very rarely did their work result in a finished game. Eventually, I finally found a team that was making great progress with development, until the manager forced us to sign a contract stating that we were volunteers and he would get 100% of the profit. So, we all left and some of us formed our own group, which finally resulted in a game, called The 1485. We then went on to participate in a few game jams before going our separate ways. Through one of those team members I was invited onto another project that was already halfway through development, called Chesstle, which is currently available on Steam. After Chesstle I decided to start my own dev team for a project known as Ratthew: The Space Rat, whose development went very well, I had a dedicated team helping to create consistent updates and push development, but we lacked a few key roles such as artists and level builders, which ultimately caused the project to fall apart. I had done my best to fill the missing roles but not many people are willing to put time into something without immediate payout.